đź Tech Leadership as a Co-Op Game (But One of You Keeps Friendly Firing)
Leadership isnât a single-player campaignâstop acting like it is.
Letâs be real: building software is a co-op game.
Weâve got roles, classes, shared objectives, and the occasional teammate who decides now is the perfect time to âexperimentâ with production.
But here's the plot twist they don't teach in leadership bootcamp:
Just because youâre the team lead doesnât mean youâre carrying.
In fact, you might be the one accidentally fragging your own squad.
đ§± "You Picked the Tank. Stop Whining About Taking Damage."
If you're a tech lead, congratsâyou picked the tank class. You're here to absorb the hits, clear the path, and make sure the squishy DPS devs can actually do their jobs without being annihilated by surprise requirements or upper management AOEs.
Donât moan when the client rage-pings you. Thatâs your job. Thatâs why youâre specâd with patience and shield-wall PowerPoint decks.
Want to be the sniper in the hills taking clean shots with no pressure? Sorry, that was last role. You're in the frontlines now. Act like it.
đŁ "Quit Friendly Firing Your Own Team"
Leadership fail checklist:
- Asking someone to âspeak up moreâ then shutting them down mid-sentence â
- Micromanaging âjust to be sureâ â
- Delegating a task and then rewriting it over the weekend âas a surprise giftâ â
Thatâs not leading. Thatâs accidental sabotage.
Your devs donât need to be testedâthey need to be trusted. Youâre not playing against them. Youâre on the same squad.
Stop pulling the trigger just because you're nervous.
đ§ "The Best Leaders Have Comms, Not Commands"
You ever play with someone who just barks orders and doesnât listen?
Yeah. Nobody likes that teammate.
Great co-op players communicate. They call out danger. They ping loot. They ask, âneed help?â instead of assuming.
Same goes in teams:
- Give context
- Share vision
- Ask what people need, not what theyâve done
Command-and-control is just speedrunning your way into a team wipe.
đ« "You Canât Speedrun Team Growth"
Thereâs no âhackâ to make your devs faster, your standups shorter, or your velocity chart prettierâat least not without breaking stuff (and people).
Leveling up takes time. Mistakes. Learning curves. Revives.
You want a high-performing team? Let them play the game. Youâre not there to skip cutscenes. Youâre there to make sure everyoneâs got the right gear and a shot at success.
đ§ "Every Dev Has a Role. Your Job Is to Make Sure Theyâre Actually Playing It."
Stop giving the support dev all the cleanup work. Stop making the healer carry tickets and your emotional load.
Know your team. Know their strengths. And most importantlyâlet them play their damn role.
Good leadership isnât about doing it all.
Itâs about making sure no one has to.
đ€ TL;DR
Tech leadership isnât a solo campaign.
Itâs not about MVP kills.
Itâs about team survival.
So next time you suit up for the sprint?
Pick your role. Watch your fire. Share the loot.
And if someoneâs down, donât criticize their loadoutârevive them and keep moving.
â Lead. Don't Ctrl.
Rebellious tech leadership. No aim assist required.
Hey, since you made it this far, you might actually care about becoming a better leader. Good news: I wrote an ebook thatâll help you skip years of trial and error.